Throne Room Caps

 

Almost all attributes in the throne room have a built in cap, or maximum that an attribute can be buffed or debuffed.  If an attribute in the Throne Room exceeds the cap then only the maximum allowed will be used.

In the throne room an attribute can be upgraded far beyond the cap.  The reason this is allowed is because in battle the enemy may try to debuff that same attribute.  Here are a few examples:

Range

  • Attacker has 200% range and 100% range debuff
  • Defender has no range or range debuff
  • The attackers range would be capped at 150% buff and 25% debuff
  • Attacker has 200% range and 100% range debuff
  • Defender has 100% range and 100% range debuff
  • Attacker would battle with 100% range, defender would have 0

Throne Room Caps

Type Buff Debuff
Attack 800% -25%
Defense 4000% -25%
Range 150% -25%
Life 200% -50%
Accuracy 1% -0.1%
March Speed 150% -10%
Combat Speed 300% -10%
Construction Speed 600% None
Upkeep Reduction 33% None
Resource Cap 200% None
Morale 50% None
Apothecary Speed 50% None
Speed 300% None
Load 500% 0%
March Size 150% None
Training Speed 4000% None
Research Speed 400% None
Crafting Success 25% None
Resource Production 2000% None
Storehouse 1000% None
Item Drop 20% None
TR Repair Time 50% None
Guardian Boosts (all) 30% None
Population Buff 75% None
City Value 100% None
Crafting Success 25% None
Research Cost -50% None
TR Repair Time 50% None